Chapter 183 of the Jujutsu Kaisen manga will describe Kinji Hakari’s domain expansion in two weeks. As it turns out, Akutami’s response is almost as convoluted as the original query. Hakari’s Domain has become an impenetrable mystery for readers, and even then the interpretations vary significantly. Jujutsu Kaisen Chapter 183, on the other hand, depicts the finish of Hakari and Charles’s battle. However, Panda and Kashimo have yet to materialise, therefore the Tokyo No. 2 Colony storyline is likely to continue. No explanation of how Hakari and Charles came to be fighting.
Chapter 183 of Jujutsu Kaisen opens with a presentation showing how Charles’ brain processes the information. It is based on a pachinko machine in Hakari’s Domain. With pachinko, three of the same symbol equals a jackpot.
However, even if Hakari hits the jackpot inside the domain, it will not be the end of the opponent. CR Private Pure Love Train, Version 1/239: Idle Death Gamble” is the name given to this location in Jujutsu Kaisen Chapter 183. As to whether “CR: Private Pure Love Train” is the sole location in Hakari’s Domain, it is possible that there are many others, each with their own personalities and Riichi situations.
Character cards for each of CR Private Pure Love Train’s seven cast members are shown. Riichi Scenario and chance boosters are revealed by a random card that appears after announcing a Riichi. Hakari’s strike here takes the shape of a visual effect, such as a reserve ball or a door, to signify a spin. When Hakari has used up all of his spins, he moves on to the Riichi stage. Mahjong’s equivalent of the game Uno’s “Uno” call is called a Riichi (Reach). It signifies the final manoeuvre before a victory. The Riichi situation isn’t going to happen on every spin.
A jackpot, an increased probability of a jackpot on the following spin, or faster spins are all possible outcomes of the Riichi scenarios in this domain. The number of remaining spins decreases as a result of faster spins. There is a one-in-39 chance of winning the jackpot on a single spin. Increased Probability rises by 75 per cent, however, Jujutsu Kaisen Chapter 183 does not specify by what proportion of that number.
“Cr: Private Pure Love Train” has four Riichi scenarios: This list is comprised of four Riichi: 1) Transit Card; 2) Seat Struggle; 3) Emergency Potty and 4) Friday Night Final Train. One has a low possibility of winning, the following three have medium probability, and the fourth has an 80 per cent probability of winning. Hakari is in charge of picking the visual effect, such as a door or a ball, but the likelihood of that spin succeeding is entirely up to chance. The attack’s colour shows how successful it was. It’s possible that a green-coloured assault isn’t a Riichi attack.
Assuming this is the case, a remote possibility of a jackpot exists with the Transit Card Riichi scenario.
One of the first three outcomes is possible for a red assault. Only a golden attack will have an 80 per cent chance of getting the Final Train Riichi. Hakari’s chances of winning a jackpot grow somewhat each time he receives three consecutive visual effects of the same hue. It’s unclear how much, though, in the context of Jujutsu Kaisen Chapter 183. As long as there are four consecutive effects, a rainbow-coloured indication will also ensure a jackpot. As the title suggests, Chapter 183 of Jujutsu Kaisen begins with a standard station rather than a starting point. Hakari’s initial assault is a green ball that does not result in a Riichi scenario.
In the second scenario, Charles and Hakari are transported to the location of the Transit Card Scenario by a Riichi. With Charles and Hakari still fighting around the area, the Riichi Scenario is a virtual reality experience. Charles has come to terms with the fact that:
A) Hakari will receive a jackpot if all of Riichi’s conditions are met. Yuki, the lead character in Pure Love Train, will have to board a train at this particular moment. If Yuki makes it to the train station in time, Hakari wins big. If Yuki doesn’t succeed, the game is over.
B) It’s not possible for Charles to intervene and observe what would happen to Riichi, therefore he can’t predict what will happen. For now, he must keep Hakari at bay as the situation unfolds and wait for the outcome.
C) They’ll keep playing until either Hakari or Charles wins the jackpot. If Hakari wins the lottery, Charles will be the one to suffer the consequences.
In the event that Yuki is unable to get entry, the scene restarts to the beginning. A popular manga is being used for the Domain of Hakari, which upsets Charles. After a few more rounds of fighting, Hakari’s golden door appears.
To win the grand prize, Yume must miss the final train, the Riichi, so that she may spend more time with Yuki. Charles gloats that Hakari may have won if this had been a game of talent rather than chance, and it looks that Yume boards the train. Hakari uses the jackpot to shatter Charles’s G War-Stuff, but Yume misses the train. Chapter 183 of Jujutsu Kaisen finishes with Hakari retorting that he utilises his expertise to take hold of his good fortune. ‘
He has never utilised more than 30 attempts to defeat an opponent in Jujutsu Kaisen, which indicates that he either didn’t hit the jackpot until the 30th try or that he required more than one jackpot to defeat an enemy. He may be using the same Boll and Door method that he employed against Yuuji, which might indicate a connection with his Cursed Technique. Chapter 183 of Jujutsu Kaisen is almost certainly the conclusion of Hakari and Charles’s battle, therefore this part serves as an introduction to Hakari’s abilities. At this point, only Yuta Okkotsu appears to be stronger than him in the Culling Game. This storyline is far from complete, however, and it’s probable that we’ll see Panda or Kashimo pop up next.