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December 15, 2021

Wizards of the Coast’s Dungeons & Dragons removes problematic lore

In the D&D community, there is a lot of debate about whether or not the modifications that are being implemented are beneficial. While it’s never a terrible idea to address systemic racism, many people prefer to see real-world changes in the company’s treatment of marginalized people, like the Orion Black issue, before making adjustments to the game’s rules. For the first time, Wizards of the Coast allowed players to allocate their intrinsic ability score benefits to any scores they desired rather than being constrained by the generic advantages of the race they had chosen. This new approach to character race was debuted in Tasha’s Cauldron of Everything.
With the latest Sage Advice from Wizard’s of the Coast released yesterday, there were revisions to a number of past releases, including Volo’s Guide to Monster, as well as a number of other books. For the most part, these changes are only to do rid of the alignment designation that comes with most (if not all) of the creatures in the D&D universe by default. As a result, a number of well-known D&D creatures, such as beholders, mind flayers, and the Yuan-Ti, have been stripped of significant amounts of their lore literature. The removal of this text led D&D player Greeny3x3x3 to compile a list of all the lore that has been removed.
WotC’s decision to remove content pertaining to beholders and mind flayers, in particular, has left many D&D players scratching their heads. It is customary for aberrations to be otherworldly, monstrous creatures with nothing in common with humanoids and to have an alien mindset. Even though they appear to be distinct from humans, their lore gives these creatures actions that could be perceived as overlapping with mistaken views that people have held about the world in the real world. Parallels can be found between beholders and racial superiority, and mind flayers enslave other races in the case of beholders. It was decided by Wizards of the Coast that it would be best to avoid any potential issues that might arise from the inclusion of these ideas with monsters in Dungeon & Dragons.
Regardless of the many changes that have been made, the overall goal has remained the same. However, it is essential to remember that not everyone will agree that the changes are superfluous and do nothing more than removing content and lore from the game. A tiny percentage of D&D gamers may benefit from adjustments like these, so long as it doesn’t detract from the overall quality of the game’s material.

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