An in-depth video analysis of Halo Infinite’s multiplayer game indicates that the melee attack speeds of different weapons are genuinely different from one another.
The results of some in-depth testing have confirmed that the melee attack speeds of the various weapons in Halo Infinite are all different. The highly anticipated next entry in the legendary sci-fi shooter franchise has been repeatedly delayed, with the game finally launching on December 8 after numerous setbacks. On the other hand, in commemoration of the franchise’s 20th anniversary, the multiplayer mode of Halo Infinite was made available for free on November 15 as an open beta.
Halo has gained widespread recognition since the release of its first instalment in 2001, for both its epic science-fiction tale and its entertaining online multiplayer component. Although multiple delays have cast doubt on even the most ardent supporters of Master Chief and his exploits, Halo Infinite promises to build on the legacy established by the previous games. The single-player narrative aspect of the new game is expected to be rather ambitious, with open-world elements that will allow players to explore the vast Zeta Halo at their leisure and initiate battle from any direction they want. A first for the series, side tasks such as battling mini-bosses and rescuing trapped teammates will undoubtedly offer even more richness to the overall experience. Unfortunately, the game’s co-op and Forge modes have been postponed again again, meaning that fans will have to wait until 2022 to enjoy these popular franchise elements.
According to a test video uploaded by Reddit user S3xyTrap, the melee attack speeds for each weapon in Halo Infinite’s multiplayer modes are variable for each weapon type. Many players of the game’s recently announced multiplayer feature complained that the melee attacks were inconsistent, however the purposeful variation in melee speeds is likely to be the cause of this perception. The Sidekick in the game, as well as many other small sidearm weapons, can kill an attacker with two blows in less than a second if used properly. Meanwhile, it takes 1.10 seconds for the big Banished weapon The Skewer to deliver two melee attacks, which is slower than the average. Numerous medium-sized weapons, such as the Battle Rifle, can deal two blows in 1.15 seconds or less, although the Shock Rifle is the slowest melee weapon, dealing one strike in 1.25 seconds or less.
After months of anticipation, Xbox players were pleasantly surprised when the game’s multiplayer function was made available for free ahead of its official release date on December 8. While the title’s innovative new weapons and features have already resulted in some memorable matches, ongoing research such as S3xyTrap’s melee time test will help players gain a deeper understanding of the title moving ahead. Some fans, however, have expressed dissatisfaction with the combat pass progression in Halo Infinite, with many players scoffing at the exceedingly slow progress being made in the game’s extraordinarily long run. At the moment, the battle pass only awards experience for completing tasks, rather than rewarding players just for completing matches as well. However, developer 343 Industries is looking at the functionality, and future adjustments may make it possible for players to win rewards much more quickly.
Among the most well-known first-person shooter series in the gaming world, the Halo franchise has been there since the first game, Halo: Reach, revolutionised the genre back in 2001. However, while the development of Halo Infinite has been bumpy, the abrupt release of multiplayer for free has appeared to have gained the faith of many gamers. After seeing S3xyTrap’s test video, which revealed changes in melee speed behind-the-scenes, it appears that the game has some hidden depth as well. Only time will tell how fans react to Halo Infinite’s single-player campaign when it launches on November 16.