In Episode 6 of Platinum End, Metropoliman and his serial killer ally Girl A create a diabolical trap to lead the other God candidates to their doom.
The battle royale for determining the new God proceeds into its next phase as the mayhem at the Jinbo baseball stadium settles down. Metropoliman doesn’t yet feel content with his success, so he hires his greatest ally yet, a violent adolescent girl known as Misurin, or “Girl A.”
Metropoliman provides Misurin a set of wings and a red arrow, and Misurin begins operating on Metropoliman’s behalf while under the influence of a red arrow. Misurin works hard to bring everyone’s attention to her while Metropoliman sets a trap to finish the job. Mirai and his new companions confront their toughest struggle yet.
Despite his win at the Jinbo baseball stadium, Metropoliman feels that he can do more and take down his foes more effectively. He also recognizes that pulling out the competing God candidates will take more provocation than making an announcement on the midday news, so he irritates his surviving opponents by enlisting the knife-wielding Misurin, a teenager who shocks Tokyo with her horrific crime spree. Japanese news channels remain riveted on “Girl A” as she kills one junior high kid after another, leaving the bodies on display all the while.
Misurin makes sure that any God candidates watching the news can see that she’s employing angelic flight to perform her murders, making her stand out from all other criminals. Gruesome as her crimes are, ​butchering junior high students with knives doesn’t establish that Girl A is a God candidate competing for Metropoliman. Misurin puts her victims’ remains at areas only a person having angelic wings could reach, such as atop the Great Tower in Tokyo. As Misurin and Metropoliman expected, Nanato Mukaido watches the news at home and sees coverage of Misurin’s newest crime in the Great Tower, and he vows to go there and face Girl A.
Nanato Mukaido is considerably more eager than the pacifistic Mirai to employ fatal force against Metropoliman, and he makes this obvious when he, Mirai and Saki devise their plan of attack in Saki’s apartment. Mirai is reluctant to fire a white arrow, but Nanato takes along handguns from his days in the Self Defense Force to bolster his offensive talents, and he and Mirai wear experimental armor for the trek to the Great Tower. They and Saki know that this is a trap created to snag God candidates, but this fatal scenario works both ways. Metropoliman, if he arrives, will be vulnerable too, and either Mirai or Nanato can attack him immediately.
Nanato displays his value as a strategist not simply by following the other God candidates, but also by developing efficient war preparations to fight his toughest antagonist. So far, Nanato is the most effective member of Mirai’s squad despite missing white arrows, and he has the drive to take Metropoliman’s life one way or another. If Mirai refuses to fire the white arrows even in self-defense, Nanato can use his pistols, and he and Mirai can use each other as decoys to keep Metropoliman off-balance during the fight.
Once Nanato and Mirai get to the Great Tower and confront Girl A, Metropoliman remains back in his base and sets off some explosives to damage the tower’s top. Nanato hadn’t prepared for this, but with his flight, guns and resolve, he may devise a new plan before long, and either leave to prepare a new strategy or turn things around and maybe catch Girl A in the process. A brave leader like him won’t leave this struggle empty-handed — he’ll get ahead, one way or another
