Fans of The Legend of Zelda: Breath of the Wild have been blown away by a Dragon Quest Builders 2 player’s recreation of several locations from the game. Square Enix and Koei Tecmo collaborated on the development of Dragon Quest Builders 2, a block-building role-playing game. The Children of Hargon, a cult that worships destruction, is spreading its power across the nation in the scenario.
When an apprentice builder named Malroth meets a youngster with no memory of his past, their relationship grows stronger as they go on adventures and learn new things together. Twitter user Namikaku has been remaking villages from The Legend of Zelda: Breath of the Wild in Dragon Quest Builders 2.
Everything from Impa’s home, which towers over Kakariko, to Rito Village’s elevated platforms, to Gerudo Town’s arid setting and interior architecture has been meticulously replicated. They built Gerudo Town’s shrine as well.
The Veiled Falls are still a part of Zora’s Domain, giving it its characteristic verticality and transparency.
Goron City’s craggy landscape also makes for an impressive spectacle.
What could be the intention behind such meticulous recreations with such high standards of quality and craftsmanship? As a result of our conversation with Namikaku, we know for certain. For the first time in Animal Crossing: New Horizons, Namikaku tried reconstructing villages from the Breath of the Wild video game. Their reconstruction of Hateno Village accurately reflected the ambiance of the original thanks to ingenious use of structures and the surrounding terrain. Access to Resident Services and other city buildings was made simple thanks to the building’s layout.
Animal Crossing: New Horizons, on the other hand, only allows you to play on one island at a time on your Nintendo Switch. While searching for something to do on YouTube, they came across Dragon Quest Builders 2. To give more depth to their recreations, Kamikaku began developing in-game characters.
To what end are they putting such a high priority on their grandiose creations?
He believes it’s rooted in his passion for The Legend of Zelda: Breath of the Wild and his desire to interact with other players. As for discovering new things every time they play, Namikaku claims that’s what motivates them to create new places. Namikaku’s articles get a lot of attention from other Breath of the Wild enthusiasts who express how much they like his recreations.
In addition to the temple in Gerudo Town, Namikaku renovated it. The inspiration for this design came from the discovery in Dragon Quest Builders 2 that elevators could be built. They came up with the concept of building a shrine once they figured out how the game’s elevators functioned.
Dragon Quest Builders 2’s rich design tools appeal to Namikaku as well. Builder’s Eye is a must-have for them. Players can place and remove blocks by moving the camera around with the Builder’s Eye. Making big structures necessitates being able to place blocks high or far away from the player. Namikaku uses screenshots from Breath of the Wild to reference if something isn’t clear in his recreations, which are primarily done from memory.
Namikaku’s feat of creating such a big number of towns from a hunk of his own brain is astounding. Their distinctive layouts and patterns are likely to make it easier for people to remember them. Gerudo Town, in particular, was praised by Namikaku. They were familiar with the creation tools by the time they reproduced Gerudo Town and claimed that the artificial structures were simple to make.
The settlements that were surrounded by natural terrain, on the other hand, sounded harder, requiring a large number of blocks in order to make the environment appear natural. Rito Village, for example, shows the difficulty that can be entailed. Although these recreations are impressive, they may not be well-received if posted on the Dragon Quest Builders 2 Bulletin Board.
The Bulletin Board strictly prohibits recreations based on another company’s intellectual property. There are no specific prohibitions on making works based on another company’s IP in the Japanese content creation standards, however article 4 of the guidelines indicates that users will be responsible for any compensation if disputes arise regarding another company’s IP. Article 4 of the guidelines. Square Enix also retains the right to remove any content at their sole discretion, as stated in Article 5.
Namikaku’s postings to the Bulletin Board were apparently deleted because they were deemed undesirable. Square Enix sees no problem with the decision or guidelines. Even yet, Namikaku wishes to make their work available to the public and is figuring out how to accomplish it.
Breath of the Wild’s setting, Dragon Quest Builders 2’s creation tools, and Namikaku’s love of construction are all evident in these settlements. Screenshots of their work, even without the Bulletin Board, convey this. It will be fascinating to see what Namikaku does next. Games for the PS4, Nintendo Switch, Xbox One, and PC are now available for Dragon Quest Builders 2 (Steam and Windows Store). In addition, Xbox Game Pass subscribers have access to it right now.