Sam Lake, the Creative Director of Alan Wake II, has stated that the game would be played from the third-person perspective, addressing worries about the game’s move to survival horror. Alan Wake 2’s Game Awards announcement surprised many in the industry last week, despite persistent suspicions.
However, the stunning news had a twist to it. There will be no more action-packed adventures in the sequel, but the protagonist and his horrific world will still be central to the experience. Alan Wake 2 will be Remedy Entertainment’s first attempt into the survival horror genre, focusing on features that were only briefly explored in the original. First-person perspective has always been a question mark when it comes to survival horror. Sam Lake’s recent interview with IGN’s Ryan McCaffrey, in which he avoided discussing gameplay-related details, intrigued many longstanding fans. Lake himself has now answered these and other questions, which is fortunate.
As per a recent tweet from Sam Lake, Alan Wake 2 will stick with the series’ longstanding history of third-person gameplay. The long-awaited sequel will feature both Ilkka Villi, Wake’s physical model, as well as Matthew Porretta, Wake’s voice actor. Additionally, the Creative Director stated that Remedy would go dark for a period of time to focus on the game’s development. Lake told Game Awards host Geoff Keighley that further information on the project will be available in the summer of 2022.
When it comes to designing a first-person shooter, Alan Wake could’ve been rather challenging because of its unique fighting system that relied on flashlights. The remedy doesn’t appear to be working on this particular piece of the puzzle just yet.
Just two months after the release of Alan Wake Remastered, Remedy has announced a sequel. Cult classic’s graphics and performance were upgraded for a package that included both post-launch DLC releases – The Signal and The Writer – in addition to the original release. The fate of Alan Wake’s American Nightmare standalone expansion is still up in the air.
